feat: 创建粒子效果组件
- 创建 Canvas 粒子动画背景 - 支持自定义粒子数量 - 粒子之间自动连线 - 响应式窗口大小调整 - 科技蓝色粒子效果
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@@ -0,0 +1,110 @@
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'use client';
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import { useEffect, useRef } from 'react';
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interface Particle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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size: number;
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opacity: number;
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}
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interface ParticleBackgroundProps {
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particleCount?: number;
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className?: string;
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}
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export function ParticleBackground({
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particleCount = 50,
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className = ''
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}: ParticleBackgroundProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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let animationFrameId: number;
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let particles: Particle[] = [];
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const resizeCanvas = () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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};
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const createParticles = () => {
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particles = [];
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for (let i = 0; i < particleCount; i++) {
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particles.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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vx: (Math.random() - 0.5) * 0.5,
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vy: (Math.random() - 0.5) * 0.5,
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size: Math.random() * 2 + 1,
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opacity: Math.random() * 0.5 + 0.2,
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});
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}
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};
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const drawParticles = () => {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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particles.forEach((particle, i) => {
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particle.x += particle.vx;
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particle.y += particle.vy;
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if (particle.x < 0 || particle.x > canvas.width) particle.vx *= -1;
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if (particle.y < 0 || particle.y > canvas.height) particle.vy *= -1;
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ctx.beginPath();
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ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(0, 217, 255, ${particle.opacity})`;
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ctx.fill();
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particles.forEach((otherParticle, j) => {
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if (i === j) return;
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const dx = particle.x - otherParticle.x;
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const dy = particle.y - otherParticle.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < 150) {
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ctx.beginPath();
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ctx.moveTo(particle.x, particle.y);
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ctx.lineTo(otherParticle.x, otherParticle.y);
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ctx.strokeStyle = `rgba(0, 217, 255, ${0.1 * (1 - distance / 150)})`;
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ctx.stroke();
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}
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});
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});
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animationFrameId = requestAnimationFrame(drawParticles);
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};
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resizeCanvas();
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createParticles();
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drawParticles();
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window.addEventListener('resize', () => {
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resizeCanvas();
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createParticles();
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});
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return () => {
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cancelAnimationFrame(animationFrameId);
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window.removeEventListener('resize', resizeCanvas);
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};
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}, [particleCount]);
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return (
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<canvas
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ref={canvasRef}
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className={`absolute inset-0 pointer-events-none ${className}`}
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style={{ opacity: 0.3 }}
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/>
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);
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}
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