feat(effects): add InkDataMorph component with three-phase animation engine

This commit is contained in:
张翔
2026-05-03 17:05:08 +08:00
parent c025698cb4
commit 36b8a7e139
+338
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'use client';
import { useEffect, useRef, useCallback } from 'react';
import { useReducedMotion } from '@/hooks/use-reduced-motion';
interface InkDataMorphProps {
particleCount?: number;
primaryColor?: string;
accentColor?: string;
connectionColor?: string;
connectionDistance?: number;
className?: string;
}
interface Particle {
x: number;
y: number;
vx: number;
vy: number;
radius: number;
initialRadius: number;
dataRadius: number;
opacity: number;
isAccent: boolean;
phase: 'spreading' | 'settling' | 'morphing' | 'complete';
spreadTime: number;
maxSpreadTime: number;
settleTime: number;
morphProgress: number;
targetX: number;
targetY: number;
delay: number;
age: number;
}
const DEFAULTS = {
particleCount: 150,
primaryColor: '#1C1C1C',
accentColor: '#C41E3A',
connectionColor: '#C41E3A',
connectionDistance: 80,
} as const;
function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t;
}
function hexToRgb(hex: string): string {
const r = parseInt(hex.slice(1, 3), 16);
const g = parseInt(hex.slice(3, 5), 16);
const b = parseInt(hex.slice(5, 7), 16);
return `${r}, ${g}, ${b}`;
}
function updateParticle(p: Particle): void {
p.age++;
if (p.age < p.delay) {return;}
if (p.phase === 'spreading') {
p.x += p.vx;
p.y += p.vy;
p.vx *= 0.98;
p.vy *= 0.98;
p.spreadTime++;
if (p.spreadTime >= p.maxSpreadTime) {
p.phase = 'settling';
}
} else if (p.phase === 'settling') {
p.settleTime++;
p.opacity = Math.max(0.15, p.opacity - 0.003);
if (p.settleTime > 60) {
p.phase = 'morphing';
}
} else if (p.phase === 'morphing') {
p.morphProgress = Math.min(1, p.morphProgress + 0.008);
const t = easeInOutCubic(p.morphProgress);
p.x = lerp(p.x, p.targetX, t * 0.02);
p.y = lerp(p.y, p.targetY, t * 0.02);
p.radius = lerp(p.radius, p.dataRadius, t * 0.02);
p.opacity = lerp(p.opacity, 0.2, t * 0.01);
if (p.morphProgress >= 1) {
p.phase = 'complete';
}
}
}
function drawParticle(
ctx: CanvasRenderingContext2D,
p: Particle,
primaryRgb: string,
accentRgb: string,
): void {
if (p.age < p.delay) {return;}
ctx.beginPath();
ctx.arc(p.x, p.y, Math.max(0.5, p.radius), 0, Math.PI * 2);
ctx.fillStyle = p.isAccent
? `rgba(${accentRgb}, ${p.opacity})`
: `rgba(${primaryRgb}, ${p.opacity})`;
ctx.fill();
if (p.radius > 3 && p.phase === 'spreading') {
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius * 2.5, 0, Math.PI * 2);
ctx.fillStyle = p.isAccent
? `rgba(${accentRgb}, ${p.opacity * 0.1})`
: `rgba(${primaryRgb}, ${p.opacity * 0.08})`;
ctx.fill();
}
}
function drawConnections(
ctx: CanvasRenderingContext2D,
particles: Particle[],
connectionDistance: number,
connectionRgb: string,
): void {
const morphed = particles.filter(
p => p.phase === 'morphing' && p.morphProgress > 0.3
);
ctx.save();
for (let i = 0; i < morphed.length; i++) {
const a = morphed[i];
if (!a) {continue;}
for (let j = i + 1; j < morphed.length; j++) {
const b = morphed[j];
if (!b) {continue;}
const dx = a.x - b.x;
const dy = a.y - b.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < connectionDistance) {
const alpha =
(1 - dist / connectionDistance) *
0.08 *
Math.min(a.morphProgress, b.morphProgress);
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(b.x, b.y);
ctx.strokeStyle = `rgba(${connectionRgb}, ${alpha})`;
ctx.lineWidth = 0.5;
ctx.stroke();
}
}
}
ctx.restore();
}
function drawBgOrbs(
ctx: CanvasRenderingContext2D,
W: number,
H: number,
accentRgb: string,
primaryRgb: string,
): void {
const orbs = [
{ x: W * 0.65, y: H * 0.3, r: 300, rgb: accentRgb, alpha: 0.03 },
{ x: W * 0.3, y: H * 0.7, r: 250, rgb: primaryRgb, alpha: 0.02 },
];
for (const o of orbs) {
const grad = ctx.createRadialGradient(o.x, o.y, 0, o.x, o.y, o.r);
grad.addColorStop(0, `rgba(${o.rgb}, ${o.alpha})`);
grad.addColorStop(1, 'transparent');
ctx.fillStyle = grad;
ctx.fillRect(o.x - o.r, o.y - o.r, o.r * 2, o.r * 2);
}
}
function createParticle(
cx: number,
cy: number,
W: number,
H: number,
delay: number,
): Particle {
const angle = Math.random() * Math.PI * 2;
const dist = Math.random() * 10;
const speed = 0.3 + Math.random() * 1.5;
return {
x: cx + Math.cos(angle) * dist,
y: cy + Math.sin(angle) * dist,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
radius: 1.5 + Math.random() * 4,
initialRadius: 1.5 + Math.random() * 4,
dataRadius: 1 + Math.random() * 2,
opacity: 0.4 + Math.random() * 0.4,
isAccent: Math.random() > 0.75,
phase: 'spreading',
spreadTime: 0,
maxSpreadTime: 60 + Math.random() * 80,
settleTime: 0,
morphProgress: 0,
targetX: W * (0.55 + Math.random() * 0.35),
targetY: H * (0.15 + Math.random() * 0.6),
delay,
age: 0,
};
}
function initParticlesArray(W: number, H: number, count: number): Particle[] {
const center1 = { x: W * 0.7, y: H * 0.35 };
const center2 = { x: W * 0.25, y: H * 0.65 };
const count1 = Math.floor(count * 0.67);
const count2 = count - count1;
const particles: Particle[] = [];
for (let i = 0; i < count1; i++) {
particles.push(createParticle(center1.x, center1.y, W, H, 0));
}
for (let i = 0; i < count2; i++) {
particles.push(createParticle(center2.x, center2.y, W, H, 30));
}
return particles;
}
export function InkDataMorph({
particleCount = DEFAULTS.particleCount,
primaryColor = DEFAULTS.primaryColor,
accentColor = DEFAULTS.accentColor,
connectionColor = DEFAULTS.connectionColor,
connectionDistance = DEFAULTS.connectionDistance,
className = '',
}: InkDataMorphProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const particlesRef = useRef<Particle[]>([]);
const animationRef = useRef<number | undefined>(undefined);
const shouldReduceMotion = useReducedMotion();
const drawStaticFinal = useCallback(() => {
const canvas = canvasRef.current;
if (!canvas) {return;}
const ctx = canvas.getContext('2d');
if (!ctx) {return;}
const W = canvas.width / 2;
const H = canvas.height / 2;
const primaryRgb = hexToRgb(primaryColor);
const accentRgb = hexToRgb(accentColor);
const connectionRgb = hexToRgb(connectionColor);
ctx.setTransform(2, 0, 0, 2, 0, 0);
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = '#FAFAF5';
ctx.fillRect(0, 0, W, H);
drawBgOrbs(ctx, W, H, accentRgb, primaryRgb);
const finalParticles = particlesRef.current.map(p => ({
...p,
x: p.targetX,
y: p.targetY,
radius: p.dataRadius,
opacity: 0.2,
phase: 'complete' as const,
}));
for (const p of finalParticles) {
drawParticle(ctx, p, primaryRgb, accentRgb);
}
drawConnections(ctx, finalParticles, connectionDistance, connectionRgb);
}, [primaryColor, accentColor, connectionColor, connectionDistance]);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) {return;}
const parent = canvas.parentElement;
if (!parent) {return;}
const W = parent.clientWidth;
const H = parent.clientHeight;
canvas.width = W * 2;
canvas.height = H * 2;
particlesRef.current = initParticlesArray(W, H, particleCount);
if (shouldReduceMotion) {
drawStaticFinal();
return;
}
const primaryRgb = hexToRgb(primaryColor);
const accentRgb = hexToRgb(accentColor);
const connectionRgb = hexToRgb(connectionColor);
const animate = () => {
const ctx = canvas.getContext('2d');
if (!ctx) {return;}
ctx.setTransform(2, 0, 0, 2, 0, 0);
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = '#FAFAF5';
ctx.fillRect(0, 0, W, H);
drawBgOrbs(ctx, W, H, accentRgb, primaryRgb);
const particles = particlesRef.current;
let allComplete = true;
for (const p of particles) {
updateParticle(p);
drawParticle(ctx, p, primaryRgb, accentRgb);
if (p.phase !== 'complete') {allComplete = false;}
}
drawConnections(ctx, particles, connectionDistance, connectionRgb);
if (allComplete) {
animationRef.current = undefined;
return;
}
animationRef.current = requestAnimationFrame(animate);
};
animationRef.current = requestAnimationFrame(animate);
return () => {
if (animationRef.current !== undefined) {
cancelAnimationFrame(animationRef.current);
}
};
}, [shouldReduceMotion, particleCount, drawStaticFinal, primaryColor, accentColor, connectionColor, connectionDistance]);
return (
<canvas
ref={canvasRef}
className={`absolute inset-0 w-full h-full pointer-events-none ${className}`}
aria-hidden="true"
/>
);
}