feat(effects): add InkDataMorph component with three-phase animation engine
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'use client';
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import { useEffect, useRef, useCallback } from 'react';
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import { useReducedMotion } from '@/hooks/use-reduced-motion';
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interface InkDataMorphProps {
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particleCount?: number;
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primaryColor?: string;
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accentColor?: string;
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connectionColor?: string;
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connectionDistance?: number;
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className?: string;
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}
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interface Particle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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radius: number;
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initialRadius: number;
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dataRadius: number;
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opacity: number;
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isAccent: boolean;
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phase: 'spreading' | 'settling' | 'morphing' | 'complete';
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spreadTime: number;
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maxSpreadTime: number;
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settleTime: number;
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morphProgress: number;
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targetX: number;
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targetY: number;
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delay: number;
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age: number;
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}
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const DEFAULTS = {
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particleCount: 150,
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primaryColor: '#1C1C1C',
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accentColor: '#C41E3A',
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connectionColor: '#C41E3A',
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connectionDistance: 80,
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} as const;
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function easeInOutCubic(t: number): number {
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return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
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}
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function lerp(a: number, b: number, t: number): number {
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return a + (b - a) * t;
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}
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function hexToRgb(hex: string): string {
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const r = parseInt(hex.slice(1, 3), 16);
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const g = parseInt(hex.slice(3, 5), 16);
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const b = parseInt(hex.slice(5, 7), 16);
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return `${r}, ${g}, ${b}`;
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}
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function updateParticle(p: Particle): void {
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p.age++;
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if (p.age < p.delay) {return;}
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if (p.phase === 'spreading') {
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p.x += p.vx;
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p.y += p.vy;
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p.vx *= 0.98;
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p.vy *= 0.98;
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p.spreadTime++;
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if (p.spreadTime >= p.maxSpreadTime) {
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p.phase = 'settling';
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}
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} else if (p.phase === 'settling') {
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p.settleTime++;
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p.opacity = Math.max(0.15, p.opacity - 0.003);
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if (p.settleTime > 60) {
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p.phase = 'morphing';
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}
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} else if (p.phase === 'morphing') {
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p.morphProgress = Math.min(1, p.morphProgress + 0.008);
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const t = easeInOutCubic(p.morphProgress);
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p.x = lerp(p.x, p.targetX, t * 0.02);
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p.y = lerp(p.y, p.targetY, t * 0.02);
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p.radius = lerp(p.radius, p.dataRadius, t * 0.02);
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p.opacity = lerp(p.opacity, 0.2, t * 0.01);
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if (p.morphProgress >= 1) {
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p.phase = 'complete';
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}
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}
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}
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function drawParticle(
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ctx: CanvasRenderingContext2D,
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p: Particle,
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primaryRgb: string,
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accentRgb: string,
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): void {
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if (p.age < p.delay) {return;}
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ctx.beginPath();
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ctx.arc(p.x, p.y, Math.max(0.5, p.radius), 0, Math.PI * 2);
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ctx.fillStyle = p.isAccent
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? `rgba(${accentRgb}, ${p.opacity})`
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: `rgba(${primaryRgb}, ${p.opacity})`;
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ctx.fill();
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if (p.radius > 3 && p.phase === 'spreading') {
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.radius * 2.5, 0, Math.PI * 2);
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ctx.fillStyle = p.isAccent
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? `rgba(${accentRgb}, ${p.opacity * 0.1})`
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: `rgba(${primaryRgb}, ${p.opacity * 0.08})`;
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ctx.fill();
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}
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}
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function drawConnections(
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ctx: CanvasRenderingContext2D,
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particles: Particle[],
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connectionDistance: number,
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connectionRgb: string,
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): void {
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const morphed = particles.filter(
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p => p.phase === 'morphing' && p.morphProgress > 0.3
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);
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ctx.save();
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for (let i = 0; i < morphed.length; i++) {
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const a = morphed[i];
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if (!a) {continue;}
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for (let j = i + 1; j < morphed.length; j++) {
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const b = morphed[j];
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if (!b) {continue;}
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const dx = a.x - b.x;
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const dy = a.y - b.y;
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const dist = Math.sqrt(dx * dx + dy * dy);
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if (dist < connectionDistance) {
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const alpha =
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(1 - dist / connectionDistance) *
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0.08 *
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Math.min(a.morphProgress, b.morphProgress);
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ctx.beginPath();
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ctx.moveTo(a.x, a.y);
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ctx.lineTo(b.x, b.y);
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ctx.strokeStyle = `rgba(${connectionRgb}, ${alpha})`;
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ctx.lineWidth = 0.5;
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ctx.stroke();
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}
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}
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}
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ctx.restore();
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}
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function drawBgOrbs(
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ctx: CanvasRenderingContext2D,
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W: number,
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H: number,
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accentRgb: string,
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primaryRgb: string,
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): void {
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const orbs = [
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{ x: W * 0.65, y: H * 0.3, r: 300, rgb: accentRgb, alpha: 0.03 },
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{ x: W * 0.3, y: H * 0.7, r: 250, rgb: primaryRgb, alpha: 0.02 },
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];
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for (const o of orbs) {
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const grad = ctx.createRadialGradient(o.x, o.y, 0, o.x, o.y, o.r);
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grad.addColorStop(0, `rgba(${o.rgb}, ${o.alpha})`);
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grad.addColorStop(1, 'transparent');
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ctx.fillStyle = grad;
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ctx.fillRect(o.x - o.r, o.y - o.r, o.r * 2, o.r * 2);
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}
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}
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function createParticle(
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cx: number,
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cy: number,
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W: number,
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H: number,
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delay: number,
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): Particle {
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const angle = Math.random() * Math.PI * 2;
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const dist = Math.random() * 10;
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const speed = 0.3 + Math.random() * 1.5;
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return {
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x: cx + Math.cos(angle) * dist,
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y: cy + Math.sin(angle) * dist,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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radius: 1.5 + Math.random() * 4,
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initialRadius: 1.5 + Math.random() * 4,
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dataRadius: 1 + Math.random() * 2,
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opacity: 0.4 + Math.random() * 0.4,
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isAccent: Math.random() > 0.75,
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phase: 'spreading',
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spreadTime: 0,
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maxSpreadTime: 60 + Math.random() * 80,
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settleTime: 0,
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morphProgress: 0,
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targetX: W * (0.55 + Math.random() * 0.35),
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targetY: H * (0.15 + Math.random() * 0.6),
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delay,
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age: 0,
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};
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}
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function initParticlesArray(W: number, H: number, count: number): Particle[] {
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const center1 = { x: W * 0.7, y: H * 0.35 };
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const center2 = { x: W * 0.25, y: H * 0.65 };
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const count1 = Math.floor(count * 0.67);
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const count2 = count - count1;
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const particles: Particle[] = [];
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for (let i = 0; i < count1; i++) {
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particles.push(createParticle(center1.x, center1.y, W, H, 0));
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}
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for (let i = 0; i < count2; i++) {
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particles.push(createParticle(center2.x, center2.y, W, H, 30));
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}
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return particles;
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}
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export function InkDataMorph({
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particleCount = DEFAULTS.particleCount,
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primaryColor = DEFAULTS.primaryColor,
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accentColor = DEFAULTS.accentColor,
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connectionColor = DEFAULTS.connectionColor,
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connectionDistance = DEFAULTS.connectionDistance,
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className = '',
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}: InkDataMorphProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const particlesRef = useRef<Particle[]>([]);
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const animationRef = useRef<number | undefined>(undefined);
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const shouldReduceMotion = useReducedMotion();
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const drawStaticFinal = useCallback(() => {
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const canvas = canvasRef.current;
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if (!canvas) {return;}
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const ctx = canvas.getContext('2d');
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if (!ctx) {return;}
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const W = canvas.width / 2;
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const H = canvas.height / 2;
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const primaryRgb = hexToRgb(primaryColor);
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const accentRgb = hexToRgb(accentColor);
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const connectionRgb = hexToRgb(connectionColor);
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ctx.setTransform(2, 0, 0, 2, 0, 0);
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ctx.clearRect(0, 0, W, H);
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ctx.fillStyle = '#FAFAF5';
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ctx.fillRect(0, 0, W, H);
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drawBgOrbs(ctx, W, H, accentRgb, primaryRgb);
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const finalParticles = particlesRef.current.map(p => ({
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...p,
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x: p.targetX,
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y: p.targetY,
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radius: p.dataRadius,
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opacity: 0.2,
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phase: 'complete' as const,
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}));
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for (const p of finalParticles) {
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drawParticle(ctx, p, primaryRgb, accentRgb);
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}
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drawConnections(ctx, finalParticles, connectionDistance, connectionRgb);
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}, [primaryColor, accentColor, connectionColor, connectionDistance]);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) {return;}
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const parent = canvas.parentElement;
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if (!parent) {return;}
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const W = parent.clientWidth;
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const H = parent.clientHeight;
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canvas.width = W * 2;
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canvas.height = H * 2;
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particlesRef.current = initParticlesArray(W, H, particleCount);
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if (shouldReduceMotion) {
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drawStaticFinal();
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return;
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}
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const primaryRgb = hexToRgb(primaryColor);
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const accentRgb = hexToRgb(accentColor);
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const connectionRgb = hexToRgb(connectionColor);
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const animate = () => {
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const ctx = canvas.getContext('2d');
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if (!ctx) {return;}
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ctx.setTransform(2, 0, 0, 2, 0, 0);
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ctx.clearRect(0, 0, W, H);
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ctx.fillStyle = '#FAFAF5';
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ctx.fillRect(0, 0, W, H);
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drawBgOrbs(ctx, W, H, accentRgb, primaryRgb);
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const particles = particlesRef.current;
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let allComplete = true;
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for (const p of particles) {
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updateParticle(p);
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drawParticle(ctx, p, primaryRgb, accentRgb);
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if (p.phase !== 'complete') {allComplete = false;}
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}
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drawConnections(ctx, particles, connectionDistance, connectionRgb);
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if (allComplete) {
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animationRef.current = undefined;
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return;
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}
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animationRef.current = requestAnimationFrame(animate);
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};
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animationRef.current = requestAnimationFrame(animate);
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return () => {
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if (animationRef.current !== undefined) {
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cancelAnimationFrame(animationRef.current);
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}
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};
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}, [shouldReduceMotion, particleCount, drawStaticFinal, primaryColor, accentColor, connectionColor, connectionDistance]);
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return (
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<canvas
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ref={canvasRef}
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className={`absolute inset-0 w-full h-full pointer-events-none ${className}`}
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aria-hidden="true"
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/>
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);
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}
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