refactor: 扩展 Particle 和 ResponsiveConfig 数据模型,新增墨韵增强字段
This commit is contained in:
@@ -4,14 +4,14 @@ import { useEffect, useRef, useCallback } from 'react';
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import { useReducedMotion } from '@/hooks/use-reduced-motion';
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interface InkDataMorphProps {
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particleCount?: number;
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primaryColor?: string;
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accentColor?: string;
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connectionColor?: string;
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connectionDistance?: number;
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className?: string;
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}
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interface TrailPoint {
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x: number;
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y: number;
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}
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interface Particle {
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x: number;
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y: number;
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@@ -21,8 +21,12 @@ interface Particle {
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initialRadius: number;
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dataRadius: number;
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opacity: number;
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isAccent: boolean;
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phase: 'spreading' | 'settling' | 'morphing' | 'complete';
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toneIndex: number;
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rotation: number;
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scaleX: number;
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scaleY: number;
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isSplash: boolean;
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phase: 'spreading' | 'settling' | 'morphing' | 'complete' | 'fading';
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spreadTime: number;
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maxSpreadTime: number;
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settleTime: number;
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@@ -31,85 +35,347 @@ interface Particle {
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targetY: number;
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delay: number;
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age: number;
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trail: TrailPoint[];
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seed1: number;
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seed2: number;
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wobbleFactor: number;
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prevVx: number;
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prevVy: number;
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inkLayerCount: number;
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}
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const DEFAULTS = {
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particleCount: 150,
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primaryColor: '#1C1C1C',
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accentColor: '#C41E3A',
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connectionColor: '#C41E3A',
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connectionDistance: 80,
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} as const;
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interface ResponsiveConfig {
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particleCount: number;
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centers: { x: number; y: number }[];
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centerDistribution: number[];
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targetXRange: [number, number];
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targetYRange: [number, number];
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connectionDistance: number;
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glowScale: number;
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gradientLayers: number;
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maxTrail: number;
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splashRatio: number;
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bgOrbScale: number;
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inkLayers: number;
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inkRadiusScale: number;
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inkStringThreshold: number;
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showFeibai: boolean;
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paperTextureSize: number;
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wobbleDetail: number;
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}
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const TONES = [
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{ hex: '#1C1C1C', rgb: '28, 28, 28', weight: 0.15 },
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{ hex: '#4A4A4A', rgb: '74, 74, 74', weight: 0.25 },
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{ hex: '#8C8C8C', rgb: '140, 140, 140', weight: 0.30 },
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{ hex: '#C41E3A', rgb: '196, 30, 58', weight: 0.10 },
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{ hex: '#E8707A', rgb: '232, 112, 122', weight: 0.20 },
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] as const;
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const ACCENT_TONES = [3, 4];
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function pickToneIndex(isSplash: boolean): number {
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if (isSplash) {
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return Math.random() < 0.4 ? 0 : 1;
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}
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const r = Math.random();
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let cumulative = 0;
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for (let i = 0; i < TONES.length; i++) {
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const tone = TONES[i];
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if (!tone) {
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continue;
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}
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cumulative += tone.weight;
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if (r < cumulative) {
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return i;
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}
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}
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return 2;
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}
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function getResponsiveConfig(W: number): ResponsiveConfig {
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if (W < 768) {
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return {
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particleCount: 70,
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centers: [{ x: 0.65, y: 0.3 }],
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centerDistribution: [1],
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targetXRange: [0.55, 0.9],
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targetYRange: [0.1, 0.5],
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connectionDistance: 60,
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glowScale: 0.5,
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gradientLayers: 2,
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maxTrail: 2,
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splashRatio: 0,
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bgOrbScale: 0.45,
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inkLayers: 3,
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inkRadiusScale: 1.2,
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inkStringThreshold: 0.35,
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showFeibai: false,
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paperTextureSize: 128,
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wobbleDetail: 16,
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};
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}
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if (W < 1024) {
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return {
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particleCount: 120,
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centers: [
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{ x: 0.68, y: 0.3 },
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{ x: 0.3, y: 0.6 },
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],
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centerDistribution: [0.65, 0.35],
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targetXRange: [0.5, 0.9],
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targetYRange: [0.12, 0.6],
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connectionDistance: 80,
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glowScale: 0.75,
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gradientLayers: 2,
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maxTrail: 4,
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splashRatio: 0.05,
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bgOrbScale: 0.7,
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inkLayers: 3,
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inkRadiusScale: 1.1,
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inkStringThreshold: 0.4,
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showFeibai: true,
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paperTextureSize: 128,
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wobbleDetail: 20,
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};
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}
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return {
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particleCount: 180,
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centers: [
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{ x: 0.72, y: 0.3 },
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{ x: 0.25, y: 0.65 },
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],
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centerDistribution: [0.67, 0.33],
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targetXRange: [0.5, 0.9],
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targetYRange: [0.12, 0.65],
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connectionDistance: 100,
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glowScale: 1.0,
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gradientLayers: 3,
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maxTrail: 6,
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splashRatio: 0.1,
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bgOrbScale: 1.0,
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inkLayers: 4,
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inkRadiusScale: 1.0,
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inkStringThreshold: 0.5,
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showFeibai: true,
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paperTextureSize: 256,
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wobbleDetail: 24,
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};
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}
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function easeInOutCubic(t: number): number {
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return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
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}
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function easeOutCubic(t: number): number {
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return 1 - Math.pow(1 - t, 3);
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}
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function lerp(a: number, b: number, t: number): number {
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return a + (b - a) * t;
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}
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function hexToRgb(hex: string): string {
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const r = parseInt(hex.slice(1, 3), 16);
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const g = parseInt(hex.slice(3, 5), 16);
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const b = parseInt(hex.slice(5, 7), 16);
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return `${r}, ${g}, ${b}`;
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}
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function updateParticle(p: Particle): void {
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function updateParticle(p: Particle, maxTrail: number): void {
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p.age++;
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if (p.age < p.delay) {return;}
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if (p.age < p.delay) {
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return;
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}
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if (p.phase === 'spreading') {
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if (maxTrail > 0) {
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p.trail.push({ x: p.x, y: p.y });
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if (p.trail.length > maxTrail) {
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p.trail.shift();
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}
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}
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p.x += p.vx;
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p.y += p.vy;
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p.vx *= 0.98;
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p.vy *= 0.98;
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p.spreadTime++;
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const spreadRatio = p.spreadTime / p.maxSpreadTime;
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if (spreadRatio < 0.3) {
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p.radius = p.initialRadius * (1 + spreadRatio * 2);
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} else {
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p.radius = p.initialRadius * lerp(1.6, 1, easeOutCubic((spreadRatio - 0.3) / 0.7));
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}
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if (p.spreadTime >= p.maxSpreadTime) {
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p.phase = 'settling';
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if (p.isSplash) {
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p.phase = 'fading';
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} else {
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p.phase = 'settling';
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}
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}
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} else if (p.phase === 'settling') {
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p.settleTime++;
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p.opacity = Math.max(0.15, p.opacity - 0.003);
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p.opacity = Math.max(0.2, p.opacity - 0.002);
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p.x += (Math.random() - 0.5) * 0.15;
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p.y += (Math.random() - 0.5) * 0.15;
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if (p.settleTime > 60) {
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p.phase = 'morphing';
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}
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} else if (p.phase === 'morphing') {
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p.morphProgress = Math.min(1, p.morphProgress + 0.008);
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p.morphProgress = Math.min(1, p.morphProgress + 0.006);
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const t = easeInOutCubic(p.morphProgress);
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p.x = lerp(p.x, p.targetX, t * 0.02);
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p.y = lerp(p.y, p.targetY, t * 0.02);
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p.x = lerp(p.x, p.targetX, t * 0.025);
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p.y = lerp(p.y, p.targetY, t * 0.025);
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p.radius = lerp(p.radius, p.dataRadius, t * 0.02);
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p.opacity = lerp(p.opacity, 0.2, t * 0.01);
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p.opacity = lerp(p.opacity, 0.35, t * 0.008);
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if (p.morphProgress >= 1) {
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p.phase = 'complete';
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}
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} else if (p.phase === 'complete') {
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p.opacity = lerp(p.opacity, 0.35, 0.01);
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} else if (p.phase === 'fading') {
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p.opacity -= 0.01;
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p.radius *= 0.98;
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if (p.opacity <= 0) {
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p.opacity = 0;
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p.phase = 'complete';
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}
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}
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}
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function drawTrail(
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ctx: CanvasRenderingContext2D,
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p: Particle,
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rgb: string,
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): void {
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if (p.trail.length < 2) {
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return;
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}
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ctx.save();
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ctx.lineCap = 'round';
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for (let i = 1; i < p.trail.length; i++) {
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const prev = p.trail[i - 1];
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const curr = p.trail[i];
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if (!prev || !curr) {
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continue;
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}
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const trailAlpha = (i / p.trail.length) * p.opacity * 0.3;
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const trailWidth = (i / p.trail.length) * p.radius * 0.8;
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ctx.beginPath();
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ctx.moveTo(prev.x, prev.y);
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ctx.lineTo(curr.x, curr.y);
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ctx.strokeStyle = `rgba(${rgb}, ${trailAlpha})`;
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ctx.lineWidth = Math.max(0.3, trailWidth);
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ctx.stroke();
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}
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ctx.restore();
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}
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function drawInkDot(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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rotation: number,
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scaleX: number,
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scaleY: number,
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rgb: string,
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opacity: number,
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): void {
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ctx.save();
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ctx.translate(x, y);
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ctx.rotate(rotation);
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ctx.beginPath();
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ctx.ellipse(0, 0, Math.max(0.5, r * scaleX), Math.max(0.5, r * scaleY), 0, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(${rgb}, ${opacity})`;
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ctx.fill();
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ctx.restore();
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}
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function drawParticle(
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ctx: CanvasRenderingContext2D,
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p: Particle,
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primaryRgb: string,
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accentRgb: string,
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time: number,
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config: ResponsiveConfig,
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): void {
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if (p.age < p.delay) {return;}
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if (p.age < p.delay || p.opacity <= 0) {
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return;
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}
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ctx.beginPath();
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ctx.arc(p.x, p.y, Math.max(0.5, p.radius), 0, Math.PI * 2);
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ctx.fillStyle = p.isAccent
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? `rgba(${accentRgb}, ${p.opacity})`
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: `rgba(${primaryRgb}, ${p.opacity})`;
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ctx.fill();
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const tone = TONES[p.toneIndex];
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if (!tone) {
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return;
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}
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const rgb = tone.rgb;
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const r = Math.max(0.5, p.radius);
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const gs = config.glowScale;
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if (p.radius > 3 && p.phase === 'spreading') {
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if (p.phase === 'spreading') {
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drawTrail(ctx, p, rgb);
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if (config.gradientLayers >= 3) {
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const grad3 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r * 5 * gs);
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grad3.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.06})`);
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grad3.addColorStop(0.5, `rgba(${rgb}, ${p.opacity * 0.02})`);
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grad3.addColorStop(1, 'transparent');
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ctx.fillStyle = grad3;
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ctx.fillRect(p.x - r * 5 * gs, p.y - r * 5 * gs, r * 10 * gs, r * 10 * gs);
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}
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const grad2R = r * 2.8 * gs;
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const grad2 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, grad2R);
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grad2.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.2})`);
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grad2.addColorStop(0.6, `rgba(${rgb}, ${p.opacity * 0.06})`);
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grad2.addColorStop(1, 'transparent');
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ctx.fillStyle = grad2;
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ctx.fillRect(p.x - grad2R, p.y - grad2R, grad2R * 2, grad2R * 2);
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const grad1 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r);
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grad1.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.9})`);
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grad1.addColorStop(0.7, `rgba(${rgb}, ${p.opacity * 0.4})`);
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grad1.addColorStop(1, 'transparent');
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ctx.fillStyle = grad1;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.radius * 2.5, 0, Math.PI * 2);
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ctx.fillStyle = p.isAccent
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? `rgba(${accentRgb}, ${p.opacity * 0.1})`
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: `rgba(${primaryRgb}, ${p.opacity * 0.08})`;
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ctx.arc(p.x, p.y, r, 0, Math.PI * 2);
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ctx.fill();
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drawInkDot(ctx, p.x, p.y, r * 0.6, p.rotation, p.scaleX, p.scaleY, rgb, p.opacity * 0.7);
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} else if (p.phase === 'settling') {
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const grad2R = r * 2.2 * gs;
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const grad2 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, grad2R);
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grad2.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.15})`);
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grad2.addColorStop(0.5, `rgba(${rgb}, ${p.opacity * 0.05})`);
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grad2.addColorStop(1, 'transparent');
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ctx.fillStyle = grad2;
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ctx.fillRect(p.x - grad2R, p.y - grad2R, grad2R * 2, grad2R * 2);
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const grad1 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r);
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grad1.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.85})`);
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grad1.addColorStop(0.6, `rgba(${rgb}, ${p.opacity * 0.3})`);
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grad1.addColorStop(1, 'transparent');
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ctx.fillStyle = grad1;
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ctx.beginPath();
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ctx.arc(p.x, p.y, r, 0, Math.PI * 2);
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ctx.fill();
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drawInkDot(ctx, p.x, p.y, r * 0.5, p.rotation, p.scaleX, p.scaleY, rgb, p.opacity * 0.5);
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} else if (p.phase === 'fading') {
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const grad1 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r * 1.5);
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grad1.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.6})`);
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grad1.addColorStop(1, 'transparent');
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ctx.fillStyle = grad1;
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ctx.beginPath();
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ctx.arc(p.x, p.y, r * 1.5, 0, Math.PI * 2);
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ctx.fill();
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} else {
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const pulse = 1 + Math.sin(time * 0.002 + p.targetX * 0.01) * 0.15;
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const glowR = r * 3 * pulse * gs;
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const grad2 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, glowR);
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grad2.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.12})`);
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grad2.addColorStop(0.4, `rgba(${rgb}, ${p.opacity * 0.04})`);
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grad2.addColorStop(1, 'transparent');
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ctx.fillStyle = grad2;
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ctx.fillRect(p.x - glowR, p.y - glowR, glowR * 2, glowR * 2);
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drawInkDot(ctx, p.x, p.y, r, p.rotation, p.scaleX, p.scaleY, rgb, p.opacity);
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}
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}
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@@ -117,31 +383,53 @@ function drawConnections(
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ctx: CanvasRenderingContext2D,
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particles: Particle[],
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connectionDistance: number,
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connectionRgb: string,
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): void {
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const morphed = particles.filter(
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p => p.phase === 'morphing' && p.morphProgress > 0.3
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);
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ctx.save();
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ctx.lineCap = 'round';
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for (let i = 0; i < morphed.length; i++) {
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const a = morphed[i];
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if (!a) {continue;}
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if (!a) {
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continue;
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}
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const toneA = TONES[a.toneIndex];
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if (!toneA) {
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continue;
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}
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||||
for (let j = i + 1; j < morphed.length; j++) {
|
||||
const b = morphed[j];
|
||||
if (!b) {continue;}
|
||||
if (!b) {
|
||||
continue;
|
||||
}
|
||||
const toneB = TONES[b.toneIndex];
|
||||
if (!toneB) {
|
||||
continue;
|
||||
}
|
||||
const dx = a.x - b.x;
|
||||
const dy = a.y - b.y;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
if (dist < connectionDistance) {
|
||||
const alpha =
|
||||
(1 - dist / connectionDistance) *
|
||||
0.08 *
|
||||
Math.min(a.morphProgress, b.morphProgress);
|
||||
if (dist < connectionDistance && dist > 0) {
|
||||
const progress = Math.min(a.morphProgress, b.morphProgress);
|
||||
const distRatio = 1 - dist / connectionDistance;
|
||||
const alpha = distRatio * 0.12 * progress;
|
||||
const lineWidth = 0.3 + distRatio * 0.7;
|
||||
|
||||
const useAccent = ACCENT_TONES.includes(a.toneIndex) || ACCENT_TONES.includes(b.toneIndex);
|
||||
const connRgb = useAccent ? TONES[3].rgb : TONES[0].rgb;
|
||||
|
||||
const mx = (a.x + b.x) / 2;
|
||||
const my = (a.y + b.y) / 2;
|
||||
const offset = dist * 0.1;
|
||||
const cpx = mx + (dy / dist) * offset;
|
||||
const cpy = my - (dx / dist) * offset;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(a.x, a.y);
|
||||
ctx.lineTo(b.x, b.y);
|
||||
ctx.strokeStyle = `rgba(${connectionRgb}, ${alpha})`;
|
||||
ctx.lineWidth = 0.5;
|
||||
ctx.quadraticCurveTo(cpx, cpy, b.x, b.y);
|
||||
ctx.strokeStyle = `rgba(${connRgb}, ${alpha})`;
|
||||
ctx.lineWidth = lineWidth;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
@@ -153,16 +441,18 @@ function drawBgOrbs(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
W: number,
|
||||
H: number,
|
||||
accentRgb: string,
|
||||
primaryRgb: string,
|
||||
orbScale: number,
|
||||
): void {
|
||||
const orbs = [
|
||||
{ x: W * 0.65, y: H * 0.3, r: 300, rgb: accentRgb, alpha: 0.03 },
|
||||
{ x: W * 0.3, y: H * 0.7, r: 250, rgb: primaryRgb, alpha: 0.02 },
|
||||
{ x: W * 0.72, y: H * 0.28, r: 350 * orbScale, rgb: TONES[3].rgb, alpha: 0.04 },
|
||||
{ x: W * 0.28, y: H * 0.68, r: 280 * orbScale, rgb: TONES[0].rgb, alpha: 0.03 },
|
||||
{ x: W * 0.5, y: H * 0.45, r: 400 * orbScale, rgb: TONES[4].rgb, alpha: 0.015 },
|
||||
{ x: W * 0.85, y: H * 0.7, r: 200 * orbScale, rgb: TONES[1].rgb, alpha: 0.02 },
|
||||
];
|
||||
for (const o of orbs) {
|
||||
const grad = ctx.createRadialGradient(o.x, o.y, 0, o.x, o.y, o.r);
|
||||
grad.addColorStop(0, `rgba(${o.rgb}, ${o.alpha})`);
|
||||
grad.addColorStop(0.6, `rgba(${o.rgb}, ${o.alpha * 0.3})`);
|
||||
grad.addColorStop(1, 'transparent');
|
||||
ctx.fillStyle = grad;
|
||||
ctx.fillRect(o.x - o.r, o.y - o.r, o.r * 2, o.r * 2);
|
||||
@@ -175,158 +465,235 @@ function createParticle(
|
||||
W: number,
|
||||
H: number,
|
||||
delay: number,
|
||||
config: ResponsiveConfig,
|
||||
): Particle {
|
||||
const angle = Math.random() * Math.PI * 2;
|
||||
const dist = Math.random() * 10;
|
||||
const speed = 0.3 + Math.random() * 1.5;
|
||||
const dist = Math.random() * 8;
|
||||
const isSplash = Math.random() < config.splashRatio;
|
||||
const speed = isSplash
|
||||
? 1.5 + Math.random() * 3
|
||||
: 0.4 + Math.random() * 1.8;
|
||||
|
||||
const toneIndex = pickToneIndex(isSplash);
|
||||
const isHeavy = toneIndex === 0 || toneIndex === 3;
|
||||
|
||||
const initialRadius = isSplash
|
||||
? 0.5 + Math.random() * 1.5
|
||||
: 2 + Math.random() * 5;
|
||||
|
||||
const [txMin, txMax] = config.targetXRange;
|
||||
const [tyMin, tyMax] = config.targetYRange;
|
||||
|
||||
return {
|
||||
x: cx + Math.cos(angle) * dist,
|
||||
y: cy + Math.sin(angle) * dist,
|
||||
vx: Math.cos(angle) * speed,
|
||||
vy: Math.sin(angle) * speed,
|
||||
radius: 1.5 + Math.random() * 4,
|
||||
initialRadius: 1.5 + Math.random() * 4,
|
||||
dataRadius: 1 + Math.random() * 2,
|
||||
opacity: 0.4 + Math.random() * 0.4,
|
||||
isAccent: Math.random() > 0.75,
|
||||
radius: initialRadius,
|
||||
initialRadius,
|
||||
dataRadius: isSplash ? 0 : 1.2 + Math.random() * 2.5,
|
||||
opacity: isSplash ? 0.6 + Math.random() * 0.3 : 0.5 + Math.random() * 0.4,
|
||||
toneIndex,
|
||||
rotation: Math.random() * Math.PI * 2,
|
||||
scaleX: isHeavy ? 0.8 + Math.random() * 0.2 : 0.5 + Math.random() * 0.4,
|
||||
scaleY: isHeavy ? 0.8 + Math.random() * 0.2 : 0.5 + Math.random() * 0.4,
|
||||
isSplash,
|
||||
phase: 'spreading',
|
||||
spreadTime: 0,
|
||||
maxSpreadTime: 60 + Math.random() * 80,
|
||||
maxSpreadTime: isSplash ? 30 + Math.random() * 40 : 70 + Math.random() * 90,
|
||||
settleTime: 0,
|
||||
morphProgress: 0,
|
||||
targetX: W * (0.55 + Math.random() * 0.35),
|
||||
targetY: H * (0.15 + Math.random() * 0.6),
|
||||
targetX: W * (txMin + Math.random() * (txMax - txMin)),
|
||||
targetY: H * (tyMin + Math.random() * (tyMax - tyMin)),
|
||||
delay,
|
||||
age: 0,
|
||||
trail: [],
|
||||
seed1: Math.random() * Math.PI * 2,
|
||||
seed2: Math.random() * Math.PI * 2,
|
||||
wobbleFactor: 0.3,
|
||||
prevVx: 0,
|
||||
prevVy: 0,
|
||||
inkLayerCount: config.inkLayers,
|
||||
};
|
||||
}
|
||||
|
||||
function initParticlesArray(W: number, H: number, count: number): Particle[] {
|
||||
const center1 = { x: W * 0.7, y: H * 0.35 };
|
||||
const center2 = { x: W * 0.25, y: H * 0.65 };
|
||||
const count1 = Math.floor(count * 0.67);
|
||||
const count2 = count - count1;
|
||||
|
||||
function initParticlesArray(W: number, H: number, config: ResponsiveConfig): Particle[] {
|
||||
const particles: Particle[] = [];
|
||||
for (let i = 0; i < count1; i++) {
|
||||
particles.push(createParticle(center1.x, center1.y, W, H, 0));
|
||||
}
|
||||
for (let i = 0; i < count2; i++) {
|
||||
particles.push(createParticle(center2.x, center2.y, W, H, 30));
|
||||
let remaining = config.particleCount;
|
||||
|
||||
for (let c = 0; c < config.centers.length; c++) {
|
||||
const centerDef = config.centers[c];
|
||||
if (!centerDef) {
|
||||
continue;
|
||||
}
|
||||
const cx = W * centerDef.x;
|
||||
const cy = H * centerDef.y;
|
||||
const dist = config.centerDistribution[c] ?? 0;
|
||||
const count = c === config.centers.length - 1
|
||||
? remaining
|
||||
: Math.floor(config.particleCount * dist);
|
||||
remaining -= count;
|
||||
|
||||
const baseDelay = c * 25;
|
||||
for (let i = 0; i < count; i++) {
|
||||
particles.push(
|
||||
createParticle(cx, cy, W, H, baseDelay + Math.random() * 20, config)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return particles;
|
||||
}
|
||||
|
||||
export function InkDataMorph({
|
||||
particleCount = DEFAULTS.particleCount,
|
||||
primaryColor = DEFAULTS.primaryColor,
|
||||
accentColor = DEFAULTS.accentColor,
|
||||
connectionColor = DEFAULTS.connectionColor,
|
||||
connectionDistance = DEFAULTS.connectionDistance,
|
||||
className = '',
|
||||
}: InkDataMorphProps) {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const particlesRef = useRef<Particle[]>([]);
|
||||
const animationRef = useRef<number | undefined>(undefined);
|
||||
const startTimeRef = useRef<number>(0);
|
||||
const configRef = useRef<ResponsiveConfig | null>(null);
|
||||
const shouldReduceMotion = useReducedMotion();
|
||||
|
||||
const drawStaticFinal = useCallback(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) {return;}
|
||||
if (!canvas) {
|
||||
return;
|
||||
}
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) {return;}
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
const config = configRef.current;
|
||||
if (!config) {
|
||||
return;
|
||||
}
|
||||
|
||||
const W = canvas.width / 2;
|
||||
const H = canvas.height / 2;
|
||||
const primaryRgb = hexToRgb(primaryColor);
|
||||
const accentRgb = hexToRgb(accentColor);
|
||||
const connectionRgb = hexToRgb(connectionColor);
|
||||
const dpr = canvas.width / (canvas.clientWidth || 1);
|
||||
const W = canvas.width / dpr;
|
||||
const H = canvas.height / dpr;
|
||||
|
||||
ctx.setTransform(2, 0, 0, 2, 0, 0);
|
||||
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
|
||||
ctx.clearRect(0, 0, W, H);
|
||||
ctx.fillStyle = '#FAFAF5';
|
||||
ctx.fillRect(0, 0, W, H);
|
||||
|
||||
drawBgOrbs(ctx, W, H, accentRgb, primaryRgb);
|
||||
drawBgOrbs(ctx, W, H, config.bgOrbScale);
|
||||
|
||||
const finalParticles = particlesRef.current.map(p => ({
|
||||
...p,
|
||||
x: p.targetX,
|
||||
y: p.targetY,
|
||||
radius: p.dataRadius,
|
||||
opacity: 0.2,
|
||||
phase: 'complete' as const,
|
||||
}));
|
||||
const finalParticles = particlesRef.current
|
||||
.filter(p => !p.isSplash)
|
||||
.map(p => ({
|
||||
...p,
|
||||
x: p.targetX,
|
||||
y: p.targetY,
|
||||
radius: p.dataRadius,
|
||||
opacity: 0.35,
|
||||
phase: 'complete' as const,
|
||||
trail: [],
|
||||
}));
|
||||
|
||||
for (const p of finalParticles) {
|
||||
drawParticle(ctx, p, primaryRgb, accentRgb);
|
||||
drawParticle(ctx, p, 0, config);
|
||||
}
|
||||
|
||||
drawConnections(ctx, finalParticles, connectionDistance, connectionRgb);
|
||||
}, [primaryColor, accentColor, connectionColor, connectionDistance]);
|
||||
drawConnections(ctx, finalParticles, config.connectionDistance);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) {return;}
|
||||
|
||||
const parent = canvas.parentElement;
|
||||
if (!parent) {return;}
|
||||
|
||||
const W = parent.clientWidth;
|
||||
const H = parent.clientHeight;
|
||||
canvas.width = W * 2;
|
||||
canvas.height = H * 2;
|
||||
|
||||
particlesRef.current = initParticlesArray(W, H, particleCount);
|
||||
|
||||
if (shouldReduceMotion) {
|
||||
drawStaticFinal();
|
||||
if (!canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
const primaryRgb = hexToRgb(primaryColor);
|
||||
const accentRgb = hexToRgb(accentColor);
|
||||
const connectionRgb = hexToRgb(connectionColor);
|
||||
const parent = canvas.parentElement;
|
||||
if (!parent) {
|
||||
return;
|
||||
}
|
||||
|
||||
const animate = () => {
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) {return;}
|
||||
|
||||
ctx.setTransform(2, 0, 0, 2, 0, 0);
|
||||
ctx.clearRect(0, 0, W, H);
|
||||
ctx.fillStyle = '#FAFAF5';
|
||||
ctx.fillRect(0, 0, W, H);
|
||||
|
||||
drawBgOrbs(ctx, W, H, accentRgb, primaryRgb);
|
||||
|
||||
const particles = particlesRef.current;
|
||||
let allComplete = true;
|
||||
|
||||
for (const p of particles) {
|
||||
updateParticle(p);
|
||||
drawParticle(ctx, p, primaryRgb, accentRgb);
|
||||
if (p.phase !== 'complete') {allComplete = false;}
|
||||
const initCanvas = () => {
|
||||
if (animationRef.current !== undefined) {
|
||||
cancelAnimationFrame(animationRef.current);
|
||||
animationRef.current = undefined;
|
||||
}
|
||||
|
||||
drawConnections(ctx, particles, connectionDistance, connectionRgb);
|
||||
const W = parent.clientWidth;
|
||||
const H = parent.clientHeight;
|
||||
const dpr = Math.min(window.devicePixelRatio || 1, 2);
|
||||
canvas.width = W * dpr;
|
||||
canvas.height = H * dpr;
|
||||
|
||||
if (allComplete) {
|
||||
animationRef.current = undefined;
|
||||
const config = getResponsiveConfig(W);
|
||||
configRef.current = config;
|
||||
particlesRef.current = initParticlesArray(W, H, config);
|
||||
|
||||
if (shouldReduceMotion) {
|
||||
drawStaticFinal();
|
||||
return;
|
||||
}
|
||||
|
||||
startTimeRef.current = performance.now();
|
||||
|
||||
const animate = () => {
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
|
||||
const time = performance.now() - startTimeRef.current;
|
||||
|
||||
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
|
||||
ctx.clearRect(0, 0, W, H);
|
||||
ctx.fillStyle = '#FAFAF5';
|
||||
ctx.fillRect(0, 0, W, H);
|
||||
|
||||
drawBgOrbs(ctx, W, H, config.bgOrbScale);
|
||||
|
||||
const particles = particlesRef.current;
|
||||
let allComplete = true;
|
||||
|
||||
for (const p of particles) {
|
||||
updateParticle(p, config.maxTrail);
|
||||
drawParticle(ctx, p, time, config);
|
||||
if (p.phase !== 'complete') {
|
||||
allComplete = false;
|
||||
}
|
||||
}
|
||||
|
||||
drawConnections(ctx, particles, config.connectionDistance);
|
||||
|
||||
if (allComplete) {
|
||||
animationRef.current = undefined;
|
||||
return;
|
||||
}
|
||||
|
||||
animationRef.current = requestAnimationFrame(animate);
|
||||
};
|
||||
|
||||
animationRef.current = requestAnimationFrame(animate);
|
||||
};
|
||||
|
||||
animationRef.current = requestAnimationFrame(animate);
|
||||
initCanvas();
|
||||
|
||||
let resizeTimer: ReturnType<typeof setTimeout> | undefined;
|
||||
const handleResize = () => {
|
||||
if (resizeTimer !== undefined) {
|
||||
clearTimeout(resizeTimer);
|
||||
}
|
||||
resizeTimer = setTimeout(initCanvas, 300);
|
||||
};
|
||||
|
||||
window.addEventListener('resize', handleResize);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener('resize', handleResize);
|
||||
if (resizeTimer !== undefined) {
|
||||
clearTimeout(resizeTimer);
|
||||
}
|
||||
if (animationRef.current !== undefined) {
|
||||
cancelAnimationFrame(animationRef.current);
|
||||
}
|
||||
};
|
||||
}, [shouldReduceMotion, particleCount, drawStaticFinal, primaryColor, accentColor, connectionColor, connectionDistance]);
|
||||
}, [shouldReduceMotion, drawStaticFinal]);
|
||||
|
||||
return (
|
||||
<canvas
|
||||
|
||||
Reference in New Issue
Block a user