Files
novalon-website/src/components/effects/ink-data-morph.tsx
T

706 lines
19 KiB
TypeScript

'use client';
import { useEffect, useRef, useCallback } from 'react';
import { useReducedMotion } from '@/hooks/use-reduced-motion';
interface InkDataMorphProps {
className?: string;
}
interface TrailPoint {
x: number;
y: number;
}
interface Particle {
x: number;
y: number;
vx: number;
vy: number;
radius: number;
initialRadius: number;
dataRadius: number;
opacity: number;
toneIndex: number;
rotation: number;
scaleX: number;
scaleY: number;
isSplash: boolean;
phase: 'spreading' | 'settling' | 'morphing' | 'complete' | 'fading';
spreadTime: number;
maxSpreadTime: number;
settleTime: number;
morphProgress: number;
targetX: number;
targetY: number;
delay: number;
age: number;
trail: TrailPoint[];
seed1: number;
seed2: number;
wobbleFactor: number;
prevVx: number;
prevVy: number;
inkLayerCount: number;
}
interface ResponsiveConfig {
particleCount: number;
centers: { x: number; y: number }[];
centerDistribution: number[];
targetXRange: [number, number];
targetYRange: [number, number];
connectionDistance: number;
glowScale: number;
gradientLayers: number;
maxTrail: number;
splashRatio: number;
bgOrbScale: number;
inkLayers: number;
inkRadiusScale: number;
inkStringThreshold: number;
showFeibai: boolean;
paperTextureSize: number;
wobbleDetail: number;
}
const TONES = [
{ hex: '#1C1C1C', rgb: '28, 28, 28', weight: 0.15 },
{ hex: '#4A4A4A', rgb: '74, 74, 74', weight: 0.25 },
{ hex: '#8C8C8C', rgb: '140, 140, 140', weight: 0.30 },
{ hex: '#C41E3A', rgb: '196, 30, 58', weight: 0.10 },
{ hex: '#E8707A', rgb: '232, 112, 122', weight: 0.20 },
] as const;
const ACCENT_TONES = [3, 4];
function pickToneIndex(isSplash: boolean): number {
if (isSplash) {
return Math.random() < 0.4 ? 0 : 1;
}
const r = Math.random();
let cumulative = 0;
for (let i = 0; i < TONES.length; i++) {
const tone = TONES[i];
if (!tone) {
continue;
}
cumulative += tone.weight;
if (r < cumulative) {
return i;
}
}
return 2;
}
function getResponsiveConfig(W: number): ResponsiveConfig {
if (W < 768) {
return {
particleCount: 70,
centers: [{ x: 0.65, y: 0.3 }],
centerDistribution: [1],
targetXRange: [0.55, 0.9],
targetYRange: [0.1, 0.5],
connectionDistance: 60,
glowScale: 0.5,
gradientLayers: 2,
maxTrail: 2,
splashRatio: 0,
bgOrbScale: 0.45,
inkLayers: 3,
inkRadiusScale: 1.2,
inkStringThreshold: 0.35,
showFeibai: false,
paperTextureSize: 128,
wobbleDetail: 16,
};
}
if (W < 1024) {
return {
particleCount: 120,
centers: [
{ x: 0.68, y: 0.3 },
{ x: 0.3, y: 0.6 },
],
centerDistribution: [0.65, 0.35],
targetXRange: [0.5, 0.9],
targetYRange: [0.12, 0.6],
connectionDistance: 80,
glowScale: 0.75,
gradientLayers: 2,
maxTrail: 4,
splashRatio: 0.05,
bgOrbScale: 0.7,
inkLayers: 3,
inkRadiusScale: 1.1,
inkStringThreshold: 0.4,
showFeibai: true,
paperTextureSize: 128,
wobbleDetail: 20,
};
}
return {
particleCount: 180,
centers: [
{ x: 0.72, y: 0.3 },
{ x: 0.25, y: 0.65 },
],
centerDistribution: [0.67, 0.33],
targetXRange: [0.5, 0.9],
targetYRange: [0.12, 0.65],
connectionDistance: 100,
glowScale: 1.0,
gradientLayers: 3,
maxTrail: 6,
splashRatio: 0.1,
bgOrbScale: 1.0,
inkLayers: 4,
inkRadiusScale: 1.0,
inkStringThreshold: 0.5,
showFeibai: true,
paperTextureSize: 256,
wobbleDetail: 24,
};
}
function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
function easeOutCubic(t: number): number {
return 1 - Math.pow(1 - t, 3);
}
function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t;
}
function updateParticle(p: Particle, maxTrail: number): void {
p.age++;
if (p.age < p.delay) {
return;
}
if (p.phase === 'spreading') {
if (maxTrail > 0) {
p.trail.push({ x: p.x, y: p.y });
if (p.trail.length > maxTrail) {
p.trail.shift();
}
}
p.x += p.vx;
p.y += p.vy;
p.vx *= 0.98;
p.vy *= 0.98;
p.spreadTime++;
const spreadRatio = p.spreadTime / p.maxSpreadTime;
if (spreadRatio < 0.3) {
p.radius = p.initialRadius * (1 + spreadRatio * 2);
} else {
p.radius = p.initialRadius * lerp(1.6, 1, easeOutCubic((spreadRatio - 0.3) / 0.7));
}
if (p.spreadTime >= p.maxSpreadTime) {
if (p.isSplash) {
p.phase = 'fading';
} else {
p.phase = 'settling';
}
}
} else if (p.phase === 'settling') {
p.settleTime++;
p.opacity = Math.max(0.2, p.opacity - 0.002);
p.x += (Math.random() - 0.5) * 0.15;
p.y += (Math.random() - 0.5) * 0.15;
if (p.settleTime > 60) {
p.phase = 'morphing';
}
} else if (p.phase === 'morphing') {
p.morphProgress = Math.min(1, p.morphProgress + 0.006);
const t = easeInOutCubic(p.morphProgress);
p.x = lerp(p.x, p.targetX, t * 0.025);
p.y = lerp(p.y, p.targetY, t * 0.025);
p.radius = lerp(p.radius, p.dataRadius, t * 0.02);
p.opacity = lerp(p.opacity, 0.35, t * 0.008);
if (p.morphProgress >= 1) {
p.phase = 'complete';
}
} else if (p.phase === 'complete') {
p.opacity = lerp(p.opacity, 0.35, 0.01);
} else if (p.phase === 'fading') {
p.opacity -= 0.01;
p.radius *= 0.98;
if (p.opacity <= 0) {
p.opacity = 0;
p.phase = 'complete';
}
}
}
function drawTrail(
ctx: CanvasRenderingContext2D,
p: Particle,
rgb: string,
): void {
if (p.trail.length < 2) {
return;
}
ctx.save();
ctx.lineCap = 'round';
for (let i = 1; i < p.trail.length; i++) {
const prev = p.trail[i - 1];
const curr = p.trail[i];
if (!prev || !curr) {
continue;
}
const trailAlpha = (i / p.trail.length) * p.opacity * 0.3;
const trailWidth = (i / p.trail.length) * p.radius * 0.8;
ctx.beginPath();
ctx.moveTo(prev.x, prev.y);
ctx.lineTo(curr.x, curr.y);
ctx.strokeStyle = `rgba(${rgb}, ${trailAlpha})`;
ctx.lineWidth = Math.max(0.3, trailWidth);
ctx.stroke();
}
ctx.restore();
}
function drawInkDot(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
r: number,
rotation: number,
scaleX: number,
scaleY: number,
rgb: string,
opacity: number,
): void {
ctx.save();
ctx.translate(x, y);
ctx.rotate(rotation);
ctx.beginPath();
ctx.ellipse(0, 0, Math.max(0.5, r * scaleX), Math.max(0.5, r * scaleY), 0, 0, Math.PI * 2);
ctx.fillStyle = `rgba(${rgb}, ${opacity})`;
ctx.fill();
ctx.restore();
}
function drawParticle(
ctx: CanvasRenderingContext2D,
p: Particle,
time: number,
config: ResponsiveConfig,
): void {
if (p.age < p.delay || p.opacity <= 0) {
return;
}
const tone = TONES[p.toneIndex];
if (!tone) {
return;
}
const rgb = tone.rgb;
const r = Math.max(0.5, p.radius);
const gs = config.glowScale;
if (p.phase === 'spreading') {
drawTrail(ctx, p, rgb);
if (config.gradientLayers >= 3) {
const grad3 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r * 5 * gs);
grad3.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.06})`);
grad3.addColorStop(0.5, `rgba(${rgb}, ${p.opacity * 0.02})`);
grad3.addColorStop(1, 'transparent');
ctx.fillStyle = grad3;
ctx.fillRect(p.x - r * 5 * gs, p.y - r * 5 * gs, r * 10 * gs, r * 10 * gs);
}
const grad2R = r * 2.8 * gs;
const grad2 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, grad2R);
grad2.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.2})`);
grad2.addColorStop(0.6, `rgba(${rgb}, ${p.opacity * 0.06})`);
grad2.addColorStop(1, 'transparent');
ctx.fillStyle = grad2;
ctx.fillRect(p.x - grad2R, p.y - grad2R, grad2R * 2, grad2R * 2);
const grad1 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r);
grad1.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.9})`);
grad1.addColorStop(0.7, `rgba(${rgb}, ${p.opacity * 0.4})`);
grad1.addColorStop(1, 'transparent');
ctx.fillStyle = grad1;
ctx.beginPath();
ctx.arc(p.x, p.y, r, 0, Math.PI * 2);
ctx.fill();
drawInkDot(ctx, p.x, p.y, r * 0.6, p.rotation, p.scaleX, p.scaleY, rgb, p.opacity * 0.7);
} else if (p.phase === 'settling') {
const grad2R = r * 2.2 * gs;
const grad2 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, grad2R);
grad2.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.15})`);
grad2.addColorStop(0.5, `rgba(${rgb}, ${p.opacity * 0.05})`);
grad2.addColorStop(1, 'transparent');
ctx.fillStyle = grad2;
ctx.fillRect(p.x - grad2R, p.y - grad2R, grad2R * 2, grad2R * 2);
const grad1 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r);
grad1.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.85})`);
grad1.addColorStop(0.6, `rgba(${rgb}, ${p.opacity * 0.3})`);
grad1.addColorStop(1, 'transparent');
ctx.fillStyle = grad1;
ctx.beginPath();
ctx.arc(p.x, p.y, r, 0, Math.PI * 2);
ctx.fill();
drawInkDot(ctx, p.x, p.y, r * 0.5, p.rotation, p.scaleX, p.scaleY, rgb, p.opacity * 0.5);
} else if (p.phase === 'fading') {
const grad1 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, r * 1.5);
grad1.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.6})`);
grad1.addColorStop(1, 'transparent');
ctx.fillStyle = grad1;
ctx.beginPath();
ctx.arc(p.x, p.y, r * 1.5, 0, Math.PI * 2);
ctx.fill();
} else {
const pulse = 1 + Math.sin(time * 0.002 + p.targetX * 0.01) * 0.15;
const glowR = r * 3 * pulse * gs;
const grad2 = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, glowR);
grad2.addColorStop(0, `rgba(${rgb}, ${p.opacity * 0.12})`);
grad2.addColorStop(0.4, `rgba(${rgb}, ${p.opacity * 0.04})`);
grad2.addColorStop(1, 'transparent');
ctx.fillStyle = grad2;
ctx.fillRect(p.x - glowR, p.y - glowR, glowR * 2, glowR * 2);
drawInkDot(ctx, p.x, p.y, r, p.rotation, p.scaleX, p.scaleY, rgb, p.opacity);
}
}
function drawConnections(
ctx: CanvasRenderingContext2D,
particles: Particle[],
connectionDistance: number,
): void {
const morphed = particles.filter(
p => p.phase === 'morphing' && p.morphProgress > 0.3
);
ctx.save();
ctx.lineCap = 'round';
for (let i = 0; i < morphed.length; i++) {
const a = morphed[i];
if (!a) {
continue;
}
const toneA = TONES[a.toneIndex];
if (!toneA) {
continue;
}
for (let j = i + 1; j < morphed.length; j++) {
const b = morphed[j];
if (!b) {
continue;
}
const toneB = TONES[b.toneIndex];
if (!toneB) {
continue;
}
const dx = a.x - b.x;
const dy = a.y - b.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < connectionDistance && dist > 0) {
const progress = Math.min(a.morphProgress, b.morphProgress);
const distRatio = 1 - dist / connectionDistance;
const alpha = distRatio * 0.12 * progress;
const lineWidth = 0.3 + distRatio * 0.7;
const useAccent = ACCENT_TONES.includes(a.toneIndex) || ACCENT_TONES.includes(b.toneIndex);
const connRgb = useAccent ? TONES[3].rgb : TONES[0].rgb;
const mx = (a.x + b.x) / 2;
const my = (a.y + b.y) / 2;
const offset = dist * 0.1;
const cpx = mx + (dy / dist) * offset;
const cpy = my - (dx / dist) * offset;
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.quadraticCurveTo(cpx, cpy, b.x, b.y);
ctx.strokeStyle = `rgba(${connRgb}, ${alpha})`;
ctx.lineWidth = lineWidth;
ctx.stroke();
}
}
}
ctx.restore();
}
function drawBgOrbs(
ctx: CanvasRenderingContext2D,
W: number,
H: number,
orbScale: number,
): void {
const orbs = [
{ x: W * 0.72, y: H * 0.28, r: 350 * orbScale, rgb: TONES[3].rgb, alpha: 0.04 },
{ x: W * 0.28, y: H * 0.68, r: 280 * orbScale, rgb: TONES[0].rgb, alpha: 0.03 },
{ x: W * 0.5, y: H * 0.45, r: 400 * orbScale, rgb: TONES[4].rgb, alpha: 0.015 },
{ x: W * 0.85, y: H * 0.7, r: 200 * orbScale, rgb: TONES[1].rgb, alpha: 0.02 },
];
for (const o of orbs) {
const grad = ctx.createRadialGradient(o.x, o.y, 0, o.x, o.y, o.r);
grad.addColorStop(0, `rgba(${o.rgb}, ${o.alpha})`);
grad.addColorStop(0.6, `rgba(${o.rgb}, ${o.alpha * 0.3})`);
grad.addColorStop(1, 'transparent');
ctx.fillStyle = grad;
ctx.fillRect(o.x - o.r, o.y - o.r, o.r * 2, o.r * 2);
}
}
function createParticle(
cx: number,
cy: number,
W: number,
H: number,
delay: number,
config: ResponsiveConfig,
): Particle {
const angle = Math.random() * Math.PI * 2;
const dist = Math.random() * 8;
const isSplash = Math.random() < config.splashRatio;
const speed = isSplash
? 1.5 + Math.random() * 3
: 0.4 + Math.random() * 1.8;
const toneIndex = pickToneIndex(isSplash);
const isHeavy = toneIndex === 0 || toneIndex === 3;
const initialRadius = isSplash
? 0.5 + Math.random() * 1.5
: 2 + Math.random() * 5;
const [txMin, txMax] = config.targetXRange;
const [tyMin, tyMax] = config.targetYRange;
return {
x: cx + Math.cos(angle) * dist,
y: cy + Math.sin(angle) * dist,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
radius: initialRadius,
initialRadius,
dataRadius: isSplash ? 0 : 1.2 + Math.random() * 2.5,
opacity: isSplash ? 0.6 + Math.random() * 0.3 : 0.5 + Math.random() * 0.4,
toneIndex,
rotation: Math.random() * Math.PI * 2,
scaleX: isHeavy ? 0.8 + Math.random() * 0.2 : 0.5 + Math.random() * 0.4,
scaleY: isHeavy ? 0.8 + Math.random() * 0.2 : 0.5 + Math.random() * 0.4,
isSplash,
phase: 'spreading',
spreadTime: 0,
maxSpreadTime: isSplash ? 30 + Math.random() * 40 : 70 + Math.random() * 90,
settleTime: 0,
morphProgress: 0,
targetX: W * (txMin + Math.random() * (txMax - txMin)),
targetY: H * (tyMin + Math.random() * (tyMax - tyMin)),
delay,
age: 0,
trail: [],
seed1: Math.random() * Math.PI * 2,
seed2: Math.random() * Math.PI * 2,
wobbleFactor: 0.3,
prevVx: 0,
prevVy: 0,
inkLayerCount: config.inkLayers,
};
}
function initParticlesArray(W: number, H: number, config: ResponsiveConfig): Particle[] {
const particles: Particle[] = [];
let remaining = config.particleCount;
for (let c = 0; c < config.centers.length; c++) {
const centerDef = config.centers[c];
if (!centerDef) {
continue;
}
const cx = W * centerDef.x;
const cy = H * centerDef.y;
const dist = config.centerDistribution[c] ?? 0;
const count = c === config.centers.length - 1
? remaining
: Math.floor(config.particleCount * dist);
remaining -= count;
const baseDelay = c * 25;
for (let i = 0; i < count; i++) {
particles.push(
createParticle(cx, cy, W, H, baseDelay + Math.random() * 20, config)
);
}
}
return particles;
}
export function InkDataMorph({
className = '',
}: InkDataMorphProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const particlesRef = useRef<Particle[]>([]);
const animationRef = useRef<number | undefined>(undefined);
const startTimeRef = useRef<number>(0);
const configRef = useRef<ResponsiveConfig | null>(null);
const shouldReduceMotion = useReducedMotion();
const drawStaticFinal = useCallback(() => {
const canvas = canvasRef.current;
if (!canvas) {
return;
}
const ctx = canvas.getContext('2d');
if (!ctx) {
return;
}
const config = configRef.current;
if (!config) {
return;
}
const dpr = canvas.width / (canvas.clientWidth || 1);
const W = canvas.width / dpr;
const H = canvas.height / dpr;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = '#FAFAF5';
ctx.fillRect(0, 0, W, H);
drawBgOrbs(ctx, W, H, config.bgOrbScale);
const finalParticles = particlesRef.current
.filter(p => !p.isSplash)
.map(p => ({
...p,
x: p.targetX,
y: p.targetY,
radius: p.dataRadius,
opacity: 0.35,
phase: 'complete' as const,
trail: [],
}));
for (const p of finalParticles) {
drawParticle(ctx, p, 0, config);
}
drawConnections(ctx, finalParticles, config.connectionDistance);
}, []);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) {
return;
}
const parent = canvas.parentElement;
if (!parent) {
return;
}
const initCanvas = () => {
if (animationRef.current !== undefined) {
cancelAnimationFrame(animationRef.current);
animationRef.current = undefined;
}
const W = parent.clientWidth;
const H = parent.clientHeight;
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = W * dpr;
canvas.height = H * dpr;
const config = getResponsiveConfig(W);
configRef.current = config;
particlesRef.current = initParticlesArray(W, H, config);
if (shouldReduceMotion) {
drawStaticFinal();
return;
}
startTimeRef.current = performance.now();
const animate = () => {
const ctx = canvas.getContext('2d');
if (!ctx) {
return;
}
const time = performance.now() - startTimeRef.current;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = '#FAFAF5';
ctx.fillRect(0, 0, W, H);
drawBgOrbs(ctx, W, H, config.bgOrbScale);
const particles = particlesRef.current;
let allComplete = true;
for (const p of particles) {
updateParticle(p, config.maxTrail);
drawParticle(ctx, p, time, config);
if (p.phase !== 'complete') {
allComplete = false;
}
}
drawConnections(ctx, particles, config.connectionDistance);
if (allComplete) {
animationRef.current = undefined;
return;
}
animationRef.current = requestAnimationFrame(animate);
};
animationRef.current = requestAnimationFrame(animate);
};
initCanvas();
let resizeTimer: ReturnType<typeof setTimeout> | undefined;
const handleResize = () => {
if (resizeTimer !== undefined) {
clearTimeout(resizeTimer);
}
resizeTimer = setTimeout(initCanvas, 300);
};
window.addEventListener('resize', handleResize);
return () => {
window.removeEventListener('resize', handleResize);
if (resizeTimer !== undefined) {
clearTimeout(resizeTimer);
}
if (animationRef.current !== undefined) {
cancelAnimationFrame(animationRef.current);
}
};
}, [shouldReduceMotion, drawStaticFinal]);
return (
<canvas
ref={canvasRef}
className={`absolute inset-0 w-full h-full pointer-events-none ${className}`}
aria-hidden="true"
/>
);
}