feat(ui): 营销站 UI/UE/UX 治理 P0→P3 + 数字口径 basis 机制 #28

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zhangxiang wants to merge 30 commits from refactor/optimize-ui into dev
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@@ -1,24 +1,31 @@
// Design System Constants — L3 Detail Pages
// Color tokens reference global CSS variables for dark-mode support.
// Layout / spacing / animation / easing remain as JS constants.
//
// ⚠️ COMPLIANCE TRAPTask #16 残留,刻意保留待用):
// 本文件动画令牌与 CONTEXT.md 动效约束冲突(见下方各 ⚠️ 行),且
// design-system.test.ts 用 `// @ts-nocheck` 断言了这些「错误值」。
// 它是零生产消费者的死代码,仅作历史参考。请勿照抄带 ⚠️ 的令牌;
// 新代码请直接用 ScrollReveal 默认(duration 0.3 / stagger 0.05 /
// easing ease-ink [0.22, 1, 0.36, 1])。要修正须同步改测试,否则必挂。
export const DESIGN_SYSTEM = Object.freeze({
animation: {
duration: {
fast: '0.2s',
normal: '0.4s',
slow: '0.6s',
slower: '0.8s',
normal: '0.4s', // ⚠️ 超目标:CONTEXT.md 入场目标 200-300ms0.4s=400ms 超时
slow: '0.6s', // ⚠️ P1>300ms 目标(仍 ≤700ms 硬上限)
slower: '0.8s', // ⚠️ P0>700ms 硬上限违规(最严重)
countUp: '2s',
},
easing: {
smooth: 'cubic-bezier(0.4, 0, 0.2, 1)',
bounce: 'cubic-bezier(0.34, 1.56, 0.64, 1)',
smooth: 'cubic-bezier(0.4, 0, 0.2, 1)', // ⚠️ 非 ease-ink [0.22,1,0.36,1]
bounce: 'cubic-bezier(0.34, 1.56, 0.64, 1)', // ⚠️ 弹性缓动,违反「禁 spring 内容入场」
easeOut: 'cubic-bezier(0, 0, 0.2, 1)',
easeInOut: 'cubic-bezier(0.4, 0, 0.6, 1)',
},
delay: {
stagger: 0.08,
stagger: 0.08, // ⚠️ P2>60ms(应为 ≤0.06,对齐 ScrollReveal 0.05
section: 0.15,
},
},
@@ -73,7 +80,7 @@ export const DESIGN_SYSTEM = Object.freeze({
initial: { opacity: 0, y: 24 },
animate: { opacity: 1, y: 0 },
viewport: { once: true, margin: '-80px' },
transition: { duration: 0.6, ease: [0.16, 1, 0.3, 1] as const },
transition: { duration: 0.6, ease: [0.16, 1, 0.3, 1] as const }, // ⚠️ P10.6s 超 300ms 目标
},
staggerChildren: {
delay: 0.08,