chore(impeccable): 审计工具链重构与精简
更新 .agents/skills/impeccable:移除旧 detector/live 脚本簇与若干 reference, 改用打包后的 scripts/bin 与精简 reference(含 degraded/*、native/*)。 纯工具链,不触及营销站源码与站点运行时。
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> **Additional context needed**: performance constraints.
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Add motion that conveys state, gives feedback, and clarifies hierarchy. Cut motion that exists only for decoration. Animation fatigue is a real cost; spend the budget on the moments that need it.
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Use motion to explain state, relationship, and hierarchy, or to create one authored moment the surface has earned. Decoration without purpose is animation debt.
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---
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## Register
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## Visitor mode
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Brand: motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions. The saturated AI default is fade-and-rise reveals on every scrolled section; that's a tell, not a choreography. Reserve scroll-triggered motion for moments that earn it.
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- **Persuade + Experience:** motion may carry the voice. Prefer one rehearsed focal sequence to repeated section reveals.
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- **Operate + Read:** motion serves feedback, state, and continuity. Keep routine transitions fast and do not make users wait through page-load choreography.
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- **Native (`ios` / `android` / `adaptive`):** follow the Motion section of [ios.md](ios.md) or [android.md](android.md), including the platform's Reduce Motion behavior. Do not apply the web tooling below.
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Product: 150–250 ms on most transitions. Motion conveys state: feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
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## Find the job
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---
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Inspect the existing motion language, interaction states, target devices, and performance budget. Find only the places where motion would:
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## Assess Animation Opportunities
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- acknowledge an action;
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- make a state change or spatial relationship legible;
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- preserve continuity through navigation or layout change;
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- direct attention at a meaningful moment;
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- embody the selected visual world.
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Analyze where motion would improve the experience:
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Ask only when a material constraint cannot be inferred. Do not animate a static area merely because it exists.
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1. **Identify static areas**:
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- **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
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- **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
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- **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
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- **Lack of delight**: Functional but joyless interactions
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- **Missed guidance**: Opportunities to direct attention or explain behavior
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## Set the motion thesis
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2. **Understand the context**:
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- What's the personality? (Playful vs serious, energetic vs calm)
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- What's the performance budget? (Mobile-first? Complex page?)
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- Who's the audience? (Motion-sensitive users? Power users who want speed?)
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- What matters most? (One hero animation vs many micro-interactions?)
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Write a short plan before implementation:
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If any of these are unclear from the codebase, STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer.
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- **Focal moment:** the one sequence or interaction that deserves authorship, if any.
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- **Continuity:** the state, layout, or navigation changes that need explanation.
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- **Feedback:** the controls and outcomes that need acknowledgment.
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- **Budget:** which effects may be expensive and how often they run.
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**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.
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The focal moment must come from this product and surface concept. A generic fade-and-rise, hover lift, parallax layer, or scroll reveal is not a thesis.
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## Plan Animation Strategy
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## Choose material by meaning
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Create a purposeful animation plan:
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Transform and opacity are reliable foundations, not the entire palette. Choose properties for what the transition communicates:
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- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
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- **Feedback layer**: Which interactions need acknowledgment?
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- **Transition layer**: Which state changes need smoothing?
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- **Delight layer**: Where can we surprise and delight?
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- **Continuity and relationship:** shared-element motion, FLIP-style transforms, view transitions, or deliberate spatial movement.
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- **Focus and depth:** bounded blur, filter, backdrop, light, or shadow changes.
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- **Reveal and composition:** masks, clip paths, cropping, or controlled occlusion.
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- **Material and energy:** color, gradient position, texture, distortion, or shader effects when the world and runtime support them.
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- **State and feedback:** the smallest change that makes cause and result unmistakable.
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**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
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Do not stack techniques for spectacle. One strong material idea, carried through the focal sequence and quiet supporting states, is usually enough.
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## Implement Animations
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Sibling stagger is appropriate when a list appears as a list. Cap the total delay, and never reinterpret every scrolled section as a staggered list.
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Add motion systematically across these categories:
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## Timing and easing
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### Entrance Animations
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- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
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- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
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- **List rhythm**: Sibling stagger is legitimate for cards-in-a-grid or list-items-appearing. Whole-section fade-on-scroll is not a list and is not legitimate. Cap total stagger time: 10 items at 50ms each = 500ms total. For more items, reduce per-item delay or cap the staggered count.
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Timing should express distance and consequence:
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Use CSS custom properties for clean stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"`, `style="--i: 1"`, etc. on each item.
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| Duration | Typical use |
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|---|---|
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| 100–150 ms | immediate feedback |
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| 150–300 ms | routine state change |
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| 300–500 ms | layout, overlay, or view transition |
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| 500–800 ms | a deliberately authored focal entrance |
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### Micro-interactions
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- **Button feedback**:
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- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
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- Click: Quick scale down then up (0.95 → 1), ripple effect
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- Loading: Spinner or pulse state
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- **Form interactions**:
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- Input focus: Border color transition, slight scale or glow
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- Validation: Shake on error, check mark on success, smooth color transitions
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- **Toggle switches**: Smooth slide + color transition (200-300ms)
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- **Checkboxes/radio**: Check mark animation, ripple effect
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- **Like/favorite**: Scale + rotation, particle effects, color transition
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Exit faster than entrance. Use natural deceleration such as `cubic-bezier(0.16, 1, 0.3, 1)` for confident arrivals; do not use bounce or elastic curves by reflex. Long feedback feels like latency.
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### State Transitions
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- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
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- **Expand/collapse**: Height transition with overflow handling, icon rotation
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- **Loading states**: Skeleton screen fades, spinner animations, progress bars
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- **Success/error**: Color transitions, icon animations, gentle scale pulse
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- **Enable/disable**: Opacity transitions, cursor changes
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## Implement to the runtime
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### Navigation & Flow
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- **Page transitions**: Crossfade between routes, shared element transitions
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- **Tab switching**: Slide indicator, content fade/slide
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- **Carousel/slider**: Smooth transforms, snap points, momentum
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- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators
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- Use CSS transitions and keyframes for declarative state and bounded sequences.
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- Use Web Animations API or the project's existing motion library for interruption, sequencing, and dynamic values.
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- Use View Transitions or shared-element techniques when continuity across states is the point.
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- Use scroll-driven motion only when the scroll relationship itself carries meaning, with a robust fallback.
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- Do not add a dependency for an effect the existing stack can express cleanly.
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### Feedback & Guidance
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- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
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- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
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- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
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- **Focus flow**: Highlight path through form or workflow
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Keep content visible in the default state so failed scripts do not hide the page. Avoid casually animating layout-driving properties such as `width`, `height`, `top`, `left`, and margins; use FLIP, transforms, or grid techniques when appropriate. Bound blur, filter, shadow, canvas, and shader work to isolated regions. Apply `will-change` only during known animation. Measure on target viewports and devices rather than assuming transform means fast.
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### Delight Moments
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- **Empty states**: Subtle floating animations on illustrations
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- **Completed actions**: Confetti, check mark flourish, success celebrations
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- **Easter eggs**: Hidden interactions for discovery
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- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches
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## Accessibility and control
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## Technical Implementation
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Respect autoplay and sound preferences. Any nonessential loop must stop when offscreen or hidden.
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Use appropriate techniques for each animation:
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Every web animation needs a `prefers-reduced-motion` path with an intentional alternative. Remove or reduce spatial movement while preserving opacity, color, and state transitions that carry meaning. Reduced motion means fewer and gentler animations, not disabling all motion; feedback that confirms an action should remain legible.
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### Timing & Easing
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## Verify
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**Duration: the 100/300/500 rule.** Timing matters more than easing for "feels right":
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- The focal motion is specific to the selected world and surface.
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- Every supporting animation explains feedback, state, or relationship.
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- Interruption and repeated use behave correctly.
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- Desktop, mobile, and keyboard paths remain usable.
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- The `prefers-reduced-motion` path reduces movement without erasing meaningful feedback or state changes.
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- Expensive effects stay smooth on the target device.
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- Removing an animation would lose meaning or authored character, not merely decoration.
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| Duration | Use Case | Examples |
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|----------|----------|----------|
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| **100–150ms** | Instant feedback | Button press, toggle, color change |
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| **200–300ms** | State changes | Menu open, tooltip, hover state |
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| **300–500ms** | Layout changes | Accordion, modal, drawer |
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| **500–800ms** | Entrance animations | Page load, hero reveal |
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**Easing curves (use these, not CSS defaults):**
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```css
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/* Recommended: natural deceleration */
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--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth */
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--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
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--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
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/* AVOID: feel dated and tacky */
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/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
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/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
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```
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**Exit animations are faster than entrances.** Use ~75% of enter duration.
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### CSS Animations
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```css
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/* Prefer for simple, declarative animations */
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- transitions for state changes
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- @keyframes for complex sequences
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- transform and opacity for reliable movement
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- blur, filters, masks, clip paths, shadows, and color shifts for premium atmospheric effects when verified smooth
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```
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### JavaScript Animation
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```javascript
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/* Use for complex, interactive animations */
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- Web Animations API for programmatic control
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- Framer Motion for React
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- GSAP for complex sequences
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```
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### Motion Materials
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Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties. Match material to effect:
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- **Transform / opacity**: movement, press feedback, simple reveals, list choreography
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- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances
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- **Clip-path / masks**: wipes, reveals, editorial cropping, product-like transitions
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- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state
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- **Grid-template-rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly
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The hard rule isn't "transform and opacity only." It's: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify smoothness in-browser on target viewports.
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### Performance
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- **Layout safety**: Avoid casual animation of layout-driving properties (`width`, `height`, `top`, `left`, margins)
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- **will-change**: Add sparingly for known expensive animations only (e.g. on `:hover` or an `.animating` class), never preemptively across the whole page
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- **Scroll triggers**: Use Intersection Observer instead of scroll event listeners; unobserve after the animation fires once
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- **Bound expensive effects**: Keep blur/filter/shadow areas small or isolated, use `contain` where appropriate
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- **Monitor FPS**: Ensure 60fps on target devices
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### Perceived Performance
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Nobody cares how fast your site *is*, only how fast it feels. The 80ms threshold: anything under ~80ms feels instant because our brains buffer sensory input for that long to synchronize perception. Target this for micro-interactions.
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- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
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- **Early completion**: Show content progressively, don't wait for everything (progressive images, streaming HTML, skeleton fade-ins).
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- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions (likes, follows). Avoid for payments or destructive operations.
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- **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances.
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- **Caution**: Too-fast responses can decrease perceived value for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
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### Accessibility
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```css
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@media (prefers-reduced-motion: reduce) {
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* {
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animation-duration: 0.01ms !important;
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animation-iteration-count: 1 !important;
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transition-duration: 0.01ms !important;
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}
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}
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```
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**NEVER**:
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- Use bounce or elastic easing curves; they feel dated and draw attention to the animation itself
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- Animate layout properties casually (`width`, `height`, `top`, `left`, margins) when transform, FLIP, or grid-based techniques would work
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- Use durations over 500ms for feedback (it feels laggy)
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- Animate without purpose (every animation needs a reason)
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- Ignore `prefers-reduced-motion` (this is an accessibility violation)
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- Animate everything (animation fatigue makes interfaces feel exhausting)
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- Block interaction during animations unless intentional
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## Verify Quality
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Test animations thoroughly:
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- **Smooth at 60fps**: No jank on target devices
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- **Feels natural**: Easing curves feel organic, not robotic
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- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
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- **Reduced motion works**: Animations disabled or simplified appropriately
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- **Doesn't block**: Users can interact during/after animations
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- **Adds value**: Makes interface clearer or more delightful
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When the motion clarifies state instead of decorating it, hand off to `$impeccable polish` for the final pass.
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When motion earns its place, hand off to `$impeccable polish` for the final pass.
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